Agile UX Sketching and Scrum

Posted: December 30th, 2013 | Added by: | Filed under: Games for design, Games for fresh thinking and ideas, Games for team-building and alignment | No comments »

Last-Import-09-300x300“Use a picture. It’s worth a thousand words.” That was the advice of Arthur BrisbaneEditor The Syracuse Post Standard March 28, 1911. Despite originally referring to newsprint, the adage still holds true in the digital age.

Sketching for understanding” is an efficient and effective way to gather tons of ideas in a short period of time while cultivating shared understanding across agile teams. With the right structure and active participation, sketching with Scrum teams can really pay dividends throughout the release life cycle.

Use the following guide to help plan and facilitate your next agile sketching session. Read the rest of this entry »

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Rating: 6.4/10 (5 votes cast)

Wellbeing North Star

Posted: August 16th, 2012 | Added by: | Filed under: Core Games, Games for any meeting, Games for decision-making, Games for design, Games for fresh thinking and ideas, Games for opening, Games for planning, Games for problem-solving, Games for team-building and alignment, Games for update or review meetings, Games for vision and strategy meetings, Uncategorized | Tags: , , , , | No comments »

Object of Play
When things do not go according to plan, there are two ways we can change our outlook. One is to ignore what is wrong and solely focus on the positives. Although possibly leading to a better attitude when the circumstance surpasses your low expectations, this technique still leaves you with the negative aspects that are causing your cognitive dissonance. Changing your frame of mind is only helpful if the circumstance is impossible to improve, which is not usually the case. That being said, the most beneficial way to truly change the course of our lives is to alter the situation. Wellbeing North Star, created by Kimberly Wiefling, allows you to analyze all angles of your situation in order to reach your desired end state. By comparing what you like and dislike about different aspects of your product, meeting, work day, etc., you can identify where your efforts are needed most to ensure that you achieve your goal.

Number of Players
5 – 8

Duration of Play
1 hour

How to Play
1. Before your meeting, draw a star in the middle of a large poster or whiteboard. In the center of the star, write the topic you are going to focus on (ex. Project X, Conference, Daily schedule). Around the star, write different aspects of the topic you want to discuss with your team (ex. advertisements, graphics, communication, functions).

2. At the beginning of the meeting, distribute plenty of pens and sticky notes (2 different colors) to your participants.

3. For 5 – 10 minutes, have your players to write what they like about the aspects you wrote around the star. Tell them only to write their ideas on one color of sticky note.

4. Ask players to jot down what they dislike about each aspect for the next 5 – 10 minutes, only writing on the other color of sticky note.

5. When everyone is done writing their ideas, have each participant present their notes and post them under the respective aspects on the chart. Cluster all of the “likes” and “dislikes” together to make the results easier to understand.

6. When all of the notes have been posted, collaborate to identify how the ideas can enhance your project. What can be changed? Could you improve your project by simply eliminating any of the “dislikes”? Encourage participants to come up with solutions for the problems they presented.

Strategy
This game can result in major changes, so make sure that everyone is clear on what alterations are going to be made to eliminate any “dislikes.” Consider assigning specific tasks to people to prevent social loafing and to ensure that the changes will indeed be made.

You can play this game with anybody related to your project. Ask customers what they like/dislike about different aspects of your product or service. Or, collaborate with your key partners to determine if your relationship is going according to plan. This activity is adaptable to your needs and can be customized for any audience.

Wellbeing North Star can also be used as a retrospective analysis activity. Rather taking time to correct inferior aspects of your topic before you reach your desired end state, play this exercise after you have finished your project to identify how it can be improved for your iteration.

Play Wellbeing North Star Online

You can instantly play Wellbeing North Star online with as many members as you would like! Clicking on the image above will start an “instant play” game at innovationgames.com; simply email the game link to your team to invite them to play. In the game, the image to the right will be used as the “game board.” You will see three types of icons in the upper left corner.

  • Note cards: area of concern
  • Happy face: what is working
  • Frown face: what is not working

Simply drag the note card icons to the squares and describe the concerns they represent. Then, players can drag the faces to the chart to organize the positive and negative aspects of the concerns.

Players can edit the placement and description of each light bulb, which everyone can view in real time. Use the integrated chat facility and communicate with your players throughout the game to get a better understanding of each move. After the game, the results will be organized in a spread sheet to maximize the benefits of the game.

Key Points
Opinions are valuable when it comes to determining what is and isn’t working. Rather than lowering your expectations and allowing for mediocre results, put in the energy now to enhance your present state. Play Wellbeing North Star to get back on the track that everyone agrees will lead to your goal.

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Rating: 5.9/10 (21 votes cast)

Innovation Generator

Posted: August 15th, 2012 | Added by: | Filed under: Games for design, Games for fresh thinking and ideas, Games for planning, Games for vision and strategy meetings, Uncategorized | Tags: , , , , , | No comments »

Object of Play
Innovation drives business; without it, companies would remain stationary and get trampled by the competition. Whether altering our products or creating new ones, we thrive on advancements. Scott Sehlhorst, President of Tyner Blain LLC, has illustrated a way of forming fresh ideas that solve customers’ problems by using current or potential inventions in his article “Product Managers & Innovation.” Scott’s strategy inspired the game Innovation Generator, which helps teams identify and address customer needs. The combination of value and invention provides the fuel necessary for innovation.

Number of Players
5 – 8

Duration of Play
1 hour

How to Play

1. Begin by giving your players post-its and markers. Draw three columns on a large white board or poster and label them as follows:
A. Customers’/Prospective Customers’ Problems
B. Invention/Value
C. Innovation

2. Ask players to think of problems that customers within your market may have. After they write all their ideas on sticky notes and post them in the first column, discuss what the issues mean for your company.

3. Work as a group to choose about five inventions your company has or could create. Write these on post-its of a different color and put them in the second column. Ask your players to explore the values these inventions have — other than their current purposes — and to post their ideas around the invention notes in the second column. Think of how these values can resolve the problems noted in the first section. Doing so ensures that your team’s innovations focus on meeting your stakeholders’ needs.

4. Finally, collaborate to develop new innovations by combining the inventions with their values from the second column.

Strategy
Focus on innovations that address the notes from column one. This will ensure that the exercise leaves you with useful information that responds to customers’ needs.

Play Innovation Generator Online

You can instantly play Innovation Generator online with as many members as you would like! Clicking on the image above will start an “instant play” game at innovationgames.com; simply email the game link to your team to invite them to play. In the game, the image will be used as the “game board.” You will see light bulb and sticky note icons in the upper left corner. The light bulbs represent the inventions in the second column, and the sticky notes symbolize all other ideas in the three columns. Simply drag icons to the chart and describe what they represent.

Players can edit the placement and description of each icon, which everyone can view in real time. Use the integrated chat facility and communicate with your players throughout the game to get a better understanding of each move.

Key Points
Using creative thinking to uncover various ways to apply a product inspires teams to develop new applications for inventions and form solutions that address stakeholders’ needs. And by identifying customer problems first, all ideas will be geared toward helping those who hold the key to your success. Whether creating new inventions or reusing past ones,  Innovation Generation is perfect for teams to brainstorm ways to help customers and stay ahead of the competition.

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Rating: 0.0/10 (0 votes cast)

Customer-Centric

Posted: August 15th, 2012 | Added by: | Filed under: Games for design, Games for fresh thinking and ideas, Games for planning, Games for vision and strategy meetings, Uncategorized | Tags: , , , , , | 2 comments »

Object of Play
Scott Sehlhorst, President of Tyner Blain LLC, has developed an ingenious way to guide the development of your product by identifying your stakeholders. Before laying out a framework of requirements that your product must meet, it is necessary to know your most important users. Doing so not only allows you to prioritize changes based on what people will actually use, but also provides you with the opportunity to build loyal customers by addressing their needs. However, this is easier said than done, as many unidentified users are incorporated into your sphere of stakeholders indirectly through connections with those closer to the system (product). With Customer-Centric – based on Scott’s Onion Diagram in his article “How to Visualize Stakeholder Analysis” — you can peel back the layers of the ecosystem in which your customers operate and uncover those who benefit from the outputs of the system. Play this game to identify stakeholders who can give you the requirements necessary to make your product succeed.

Number of Players
5 – 8

Duration of Play
1 hour

How to Play
1. Start by giving your players sticky notes and pens. On a large poster or white board, draw four concentric circles and label them as follows:

  • Innermost: The product (ex. Pest Control Software)
  • 2nd: System – direct stakeholders (ex. Manager)
  • 3rd: Containing system – stakeholders of the system, even if they don’t directly interact with it (ex. Service technician)
  • 4th: Wider Environment – stakeholders outside of the environment (ex. Suppliers, customers)

2. Work as a team to identify people that belong in each area. This requires you to think outside the box (or shall we say circle?), as each user persona will be connected to many others within the ecosystem.

Strategy
For further organization, you can draw arrows between personas to identify who communicates with whom; doing so will reveal the tangle of relationships originating from the system and bring attention to distant customers who use the output of the product.

Play Customer-Centric Online

You can instantly play Customer-Centric online with as many members as you would like! Clicking on the image above will start an “instant play” game at innovationgames.com; simply email the game link to your team to invite them to play. In the game, the image to the right will be used as the “game board.” As with the in-person version, the chart organizes the various people who are impacted by your product. In the upper left corner, you will see a note card icon and people icons. Begin by dragging the notecard to the center of the chart and indicating the product you are focusing on. Then, work as a team to drag the people icons to the circles and describe who they represent.

Players can edit the placement and description of each icon, which everyone can view in real time. Use the integrated chat facility and communicate with your players throughout the game to get a better understanding of each move. After the game, the results will be organized in a spread sheet to maximize the benefits of the game.

Key Points
One reason products fail is because teams do not solve the problems that are important to the right users. These personas are not always obvious, as they may be associated with the product through indirect connections. With Customer-Centric, you can identify the vast web of people your product impacts and explore the complex butterfly effect; doing so reveals which stakeholders are most important and what your product requirements are.

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Rating: 6.8/10 (4 votes cast)

SAFE-BOLD Framework

Posted: August 13th, 2012 | Added by: | Filed under: Games for fresh thinking and ideas, Games for planning, Games for team-building and alignment, Games for vision and strategy meetings, Uncategorized | Tags: , , , , , , , | No comments »

Object of Play
Corporate Executive Board’s Executive Director Matthew Dixon and Managing Director Brent Adamson have developed an insightful technique to help organizations develop customized pitches. This Commercial Teaching approach enlightens customers on a problem or value that applies to their needs, making them realize how they can benefit from your product. In their book, The Challenger Sale: Taking Control of the Customer Conversation, Dixon and Adamson describe a diagram created by Neil Rackham and KPMG that helps develop compelling pitches. SAFE-BOLD Framework – based on the diagram – provides stimulating organization, so you can brainstorm ideas based on four categories – Scale, Risk, Innovativeness, and Difficulty – to design a strategy that will capture your customers’ attention and increase your sales.

Number of Players
5 – 8

Duration of Play
1 hour

How to Play
1. Pass out sticky notes and pens to your players.

2. Draw four linear scales and label them as follows:


Scale 1: Scale
Left – “Small” = ideas that do not make customers curious or intrigued; customers have probably already thought of these
Right – “Big” = ideas that customers see as far-reaching

Scale 2: Risk
Left – “Achievable” = ideas that are not risky
Right – “Outperforming” = ideas that are risky and innovative, push customers out of their comfort zone, and show that you can help them get ahead of their competitors

Scale 3: Innovativeness
Left – “Following” = ideas that are used, dull, not innovative
Right – “Leading-Edge” = ideas that ask customers to take a risk by adopting your ideas

Scale 4: Difficulty
Left – “Easy” = ideas that customers can implement without your help
Right – “Difficult” = ideas that are hard for customers to implement, so they will have to hire your company to help them

3. Ask your players to write ideas on what can be included in the pitch and post them along the spectrums in their designated areas.

4. Once all the notes are on the chart, work as a team to negotiate the locations and descriptions. Those that are closer to the “BOLD” end of the continuum are more compelling and effective.

Strategy
Work as a team to transform SAFE ideas into BOLD ones to make your pitch more effective.

This game should be played with members of both the sales and marketing teams, as it is necessary that they work together to perfect the Commercial Teaching strategy. The marketing team can provide the insight for reps to use as teaching material for their customers, and the sales team can ensure that reps have the skills required to use the insight to its full advantage.

Play SAFE-BOLD Framework Online

You can instantly play SAFE-BOLD Framework online with as many members as you would like! Clicking on the image above will start an “instant play” game at innovationgames.com; simply email the game link to your team to invite them to play. In the game, the image to the right will be used as the “game board.” As with the in-person version, note cards represent ideas for each of the scales. Simply drag the icons to the chart and describe what they represent.

All players can edit the placement and description of each note card, which everyone can view in real time. Use the integrated chat facility and communicate with your players throughout the game to get a better understanding of each move. After the game, the results will be organized in a spread sheet to maximize the benefits of the game.

Key Points
The visual organization and simple scales of SAFE-BOLD Framework provide the organization needed to effectively brainstorm sharp ideas that will teach your customers of a new problem, be tailored to their business needs, and allow reps to control the sales situation to change customers’ thought processes and behaviors. By developing a provocative Commercial Teaching pitch that is big, risky, innovative, and difficult to implement, you can demonstrate your knowledge of your customers’ problems and provide a unique solution while separating yourself from your competitors.

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Rating: 7.7/10 (3 votes cast)

Innovation Ambition Matrix

Posted: July 3rd, 2012 | Added by: | Filed under: Games for any meeting, Games for fresh thinking and ideas, Games for planning, Games for problem-solving, Games for team-building and alignment, Games for update or review meetings, Games for vision and strategy meetings, Uncategorized | Tags: , , , , , , , | 1 comment »

Object of Play
Innovation Ambition Matrix was inspired by the May 2012 Harvard Business Review article, “Managing Your Innovation Portfolio,” written by Monitor’s revolutionary co-partners: Bansi Nagji and Geoff Tuff. The productive game helps teams develop a holistic view of how to get ahead by organizing initiatives and goals based on three innovation levels: core, adjacent, and transformational. Play Innovation Ambition Matrix to clarify the ambition of a project, develop a cohesive operation rather than a scattering of competing advancements, and identify how to balance your team’s effort allocation.

Number of Players
5 – 8

Duration of Play
1 hour

How to Play
1. Start by drawing a graph on a large white board or poster. Label the axes as follows:

  • X-axis: “How to Win.” This is designated for the novelty of the product that you are offering to customers. Are you using existing, adding incremental, or developing new products?
  • Y-axis: “Where to Play.” This measures the novelty of your customers. Will the innovation serve an existing, enter an adjacent, or create a new market?

2. Next, draw three curves within the axes as seen in the picture below to divide the chart into the three levels of innovation ambition.

  • Core (closest to origin): optimize your current products for current customers (ex. make faster technology)
  • Adjacent: add a new feature to your existing business (ex. create an app version of your website)
  • Transformational: create breakthroughs for markets that do not currently exist

3.  Pass out sticky notes and pens to your team members. Ask them to write current initiatives that they are working on and to post them in the respective area on the chart. Playing with multiple people will help identify what initiatives are being made and reveal different perspectives on how to succeed.

4. When all the initiatives and ideas are posted, discuss how to unify them so everyone is working toward the same mission. Doing so will eliminate competing developments and help everyone understand the overall goal for the innovation.

Strategy
The game works best when the players are team members who have different responsibilities within the project. This will will enable the group to understand the various initiatives being made and eliminate counteractive efforts. After getting rid of competing notes, organize who on the team will be responsible for specific tasks.

While Innovation Ambition Matrix is useful to outline current efforts of the team and to clarify the ambition of a project, it can also be used for your company’s long-term goals. Identify where you want your company or team to end up and what balance of innovation levels is needed to help you get there. For instance, if you would like to maintain your company’s position in your industry, focus on core or adjacent innovations. If you need to make an impacting change to get ahead in the market, think of transformational innovations. Planning where efforts are needed will help achieve the company’s innovation ambition efficiently.

Play Innovation Ambition Matrix Online

You can instantly play Innovation Ambition Matrix online with as many members as you would like! Clicking on this image will start an “instant play” game at innovationgames.com; simply email the game link to your team to invite them to join.

In the game, the image to the right will be used as the “game board.” As with the in-person version, the chart graphs the novelty of the company’s offerings vs. the novelty of the customers. Players will see light bulb icons in the top left corner, which represent the initiatives team members are taking and the ideas they have about future accomplishments. Simply drag the light bulbs to the matrix and describe what they represent.

Players can edit the placement and description of each light bulb, which everyone can view in real time. Use the integrated chat facility and communicate with your players throughout the game to gain a better understanding of each move. The results will be organized in a spreadsheet to maximize the benefits of the game.

Key Points
A company’s survival depends on its ability to innovate and advance. However, ideas to do so often become diluted by poor management strategies. This leaves your team with a chaotic scattering of competing attempts rather than a unified innovation effort. By identifying how to allocate innovation activity, teams can strike and maintain their unique balance required for sustainable growth. Innovation Ambition Matrix helps identify this core:adjacent:transformational ratio, which enhances a team’s understanding of where to put efforts and how to unify endeavors. Also, the game helps managers survey the initiatives of their team and provides a chance to discuss the overall ambition of a project.

To learn more about Bansi Nagji and Geoff Tuff, and the importance of a balanced innovation profile, click here.

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Rating: 7.1/10 (7 votes cast)

Job or Joy

Posted: March 21st, 2012 | Added by: | Filed under: Games for any meeting, Games for fresh thinking and ideas, Games for opening, Games for team-building and alignment | Tags: , , , , | No comments »

Object of Play:
This game helps you discover what you and your colleagues like best and least about your jobs. When doing something you love, it is easy to get lost in the activity for its own sake, which stimulates creativity and commitment to the task at hand. This can be applied to your work to make it more enjoyable and productive. With Job or Joy, participants share their favorite hobbies, tedious chores, and what they like or dislike about work. This enhances your understanding of your colleagues while uncovering ways to make work more fun.

Number of Players:
5 – 8

Duration of Play:
1 hour

How to Play:
1. Before your meeting, draw a graph with four quadrants. Write “not-work” on the left of the x-axis and “work” on the right. Then write “play” above the y-axis and “not-play” below it.

This gives each quadrant a specific meaning

  • Quadrant 1: Joy – work activities that people enjoy (ex. conferences)
  • Quadrant 2: Hobbies – activities outside of work that people enjoy (ex. reading, biking, cooking)
  • Quadrant 3: Chores – activities outside of work that people don’t enjoy (ex. cleaning)
  • Quadrant 4: Job – work activities that people don’t enjoy (ex. mundane office meetings)

Job and Joy (work) = external to the individual; liking of the activity depends on the situation or attributes of it
Hobbies and Chores (leisure) = internal to the individual; self-motivated activities outside of the workplace

2. Pass out sticky notes and pens to your team members. Ask them to write activities they do that apply to each of the quadrants.

3. After about 5 minutes, have your participants place their sticky notes where they feel the they belong on the chart. For instance, if someone likes cooking, they would put that in the “Hobbies” quadrant. If they don’t like cooking, they would place it in the “Chores” section. Things that people like to do at work go under “Joy” and work activities people don’t like go under “Job.”

4. Ask each person to explain the activities they wrote and why they placed it where they did. Use this discussion time to learn about each other and collaborate on how to make work more enjoyable for everyone.

Strategy:
The writing and discussion time should begin with activities people love to do outside of work and move to more work-oriented activities. This will help everyone think of ways to make their jobs more enjoyable while creating a fun environment.

Online Job or Joy

Start playing Job or Joy immediately online! Clicking on this image will take you to an “instant play” game at innovationgames.com, where you can invite participants to play. Here, there will be two icons:

  • Happy face: what you enjoy to do
  • Frown face: what you don’t enjoy to do

Simply drag these to the chart and collaborate about the moves in real time. When finished, your results are organized onto a spread sheet so you can get the most out of your game.

Key Points
When people enjoy what they are doing and become engaged through self-motivation, they can push themselves to form innovative ideas and breakthroughs. Their participation is catalyzed by the activity they are involved in and they channel their personal commitment toward achieving the goal. Discover what your colleagues like/dislike to do in order to better understand who they are and how you can all maximize your joy — both during and outside of work.

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Rating: 6.0/10 (12 votes cast)

Learning Matrix

Posted: August 23rd, 2011 | Added by: | Filed under: Games for fresh thinking and ideas, Games for planning, Games for problem-solving, Games for update or review meetings, Games for vision and strategy meetings, Gamestorming wiki, Various | Tags: , , , , , , , | No comments »

Object of Play
Iteration retrospective activities are tricky; it is often difficult to think of practical improvements, and reflecting on negative aspects of the project can leave your team feeling upset and unmotivated. A great way to prevent these from occurring is to play a game that focuses on the positives while also pointing out aspects that need to be changed. As described in Diana Larsen and Esther Derby’s Agile Retrospectives, Learning Matrix does just this. In this game, teams collaborate to identify what they liked and disliked about a past project, as well as point out whom they appreciated and what they believe should be altered for the future. Whether analyzing the results of a conference, product, or meeting, Learning Matrix can help you uncover your top-priority items to enhance your iteration.

Number of Players
5 – 8

Duration of Play
1 hour

How to Play
1. Before your meeting, create a 2×2 matrix. Draw a picture in each quadrant to represent a different aspect involved in your retrospective analysis:

Quadrant 1: Frown face for aspects you disliked, should be changed
Quadrant 2: Smiley face for aspects you liked, should be repeated
Quadrant 3: Light bulb for new ideas to try
Quadrant 4: Bouquet: people you appreciated

2. Provide players with plenty of sticky notes and markers. Allow 5-10 minutes for participants to individually write down their ideas for the four topics on separate notes.

3. After all players are done writing their ideas, ask them to present their sticky notes to the group and post them on the designated sections of the chart.

4. Narrow down the notes to a few requiring immediate attention. Give each player 6 – 10 dot stickers, which they will use to dot vote for the ideas they believe are top-priority. Resolve ties by discussing which note is more pressing or having another dot vote. Count all the votes to determine which ideas should be focused on. Narrowing ideas down is important, as it allows the team to concentrate on priorities and increases the chance of effective improvements being made.

5. Move the notes around to reflect the order of priority. Collaborate to evaluate how these ideas can be used to enhance your next iteration and discuss where you can begin making improvements.

Online Learning Matrix

Clicking on the image to the right will take you to an “instant play” game at innovationgames.com. Here, the picture will be used as the “game board” and you will find four icons in the top left corner. As with the in-person game, the each icon represents a different topic:

Frown face – aspects you didn’t like
Happy face – aspects you liked
Light bulb – new ideas
Bouquet – people you appreciated

To add the icons, simply drag them to the board and describe what they represent. Everyone can edit the placement and description of each icon, which can be seen in real time. Collaborate through the chat facilitator to build from each other’s ideas and improve your past project.

Strategy
Encourage players to continue thinking of ideas for each quadrant, even after all the sticky notes have been posted or the quadrants have filled up. Write the additional comments around the topic images to maintain the positioning of the original notes.

A good facilitator is necessary for this game in order to keep everyone focused. If the project team leader does not feel comfortable in this position, it is best to hire a neutral facilitator. This must be someone who can gain the team’s trust and create an environment in which participants feel comfortable sharing their ideas.

Key Points
This exercise allows you to perform iteration retrospective analysis while maintaining a positive environment. By organizing your thoughts, you can lay out your plan for improvement and discover how to enhance your project for the future. Collaborate to identify what should be repeated, changed, or tried, and to congratulate team members for a job well-done.

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Rating: 9.2/10 (5 votes cast)

Crossfire

Posted: August 18th, 2011 | Added by: | Filed under: Games for any meeting, Games for fresh thinking and ideas, Games for update or review meetings, Gamestorming wiki | 1 comment »

Crossfire injects a little drama into a meeting while establishing a safe environment for those that like to argue. Meeting attendees select a topic of interest prior to the meeting, and two people prepare to discuss it from two different viewpoints. This game is a great way to explore potentially controversial ideas, learn about new products or technologies, or assess the competition’s latest move.

Object of Play
The object of Crossfire is simply to provide two different points of view as animatedly as possible. Players benefit from the research they do to prepare, and spectators benefit from hearing different sides of an issue. If desired, spectators can vote on which player is more persuasive, but this is optional.

Number of Players
1 moderator (optional), 2 players and up to 40 spectators

Duration of Play
2 to 3 minutes, plus prep time

How to Play
A. Preparation

  1. Prior to the meeting, the topic or issue and two players are selected. Each player represents one side of the issue, either by volunteering or by being nominated to take a given position. Sample topics might include:
    • We should/should not develop a certain new product;
    • Our competitor’s newest offering poses/does not pose a serious threat to us;
    • We should/should not hire a new marketing manager; and so on.
  2. Each player prepares a 30-second or 1-minute position statement in advance. (30 seconds for a 2-minute game; 1 minute for a 3-minute game.) Each player should also prepare rebuttals to arguments they expect their opponent to raise.

B. Play

  1. To begin, flip a coin to see which player goes first. The moderator, if there is one, is responsible for keeping time. If there is no moderator, appoint one of the spectators to keep time.
  2. Establish a physical space for the players, like a circle of chairs. Players should stand inside the space, and spectators should stand all around the players in a crowd or ring.
  3. The first player gives his or her opening statement (either 30 seconds or 1 minute) to the spectators. When s/he is finished, the other player gives his or her opening statement (same length of time).
  4. For the remaining minute, the players face each other and argue for their own position and/or against their opponent’s. During this time, players should attempt to rebut statements made by the opponent, or strengthen arguments they themselves have made. This is not a polite debate, but a heated argument. Players should act out and have fun!

C. Concluding the Game

  1. When the minute is up, spectators can be asked to vote by applause or by moving to stand next to the player they agree with (optional).
  2. The game may be opened up for questions at this point, so that spectators can ask for clarification from either or both players.

Strategy
Players should keep in mind that their goal is to convey information and persuade others of their point of view, even if they personally do not hold that view. Their remarks should be focused on the information they are conveying, rather than on their opponent personally.

Key Points

  • The moderator should create a safe space for Crossfire to take place. Players may act very excited, yell, gesticulate, and so on, but they should refrain from personal attacks, inappropriate language, or unprofessional actions. It should be clear that Crossfire is a game, and that one of the primary goals is to convey information to the spectators.
  • Players need not represent a viewpoint they actually hold. In fact, it can be very enlightening and entertaining to argue passionately from the side of the issue that one would not normally take.
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Rating: 7.0/10 (1 vote cast)

2 Brains: Tell it & Sell It

Posted: August 17th, 2011 | Added by: | Filed under: Games for design, Games for fresh thinking and ideas, Games for planning, Games for team-building and alignment, Games for vision and strategy meetings, Gamestorming wiki | Tags: , , , , , | No comments »

Object of Play

Forming an attention-grabbing slogan or pitch can be difficult. Just like brain lateralization — the right hemisphere controls imagination and feelings while the left side manages facts and details – it requires the perfect balance of emotion and logic. To accurately identify this specific combination and maximize your pitch’s impact, Thomas J. Buckholtz has created 2-Brains: Tell It & Sell It. In this activity, you will include a left-brain fact (tell it) and a right-brain emotional idea (sell it) to connect the two aspects of persuasion and create a 2-brain message.

Number of Players

5 – 8

Duration of Play

30 min – 1 hour

(The game works most effectively if it is repeated multiple times over the course of a few days.)

How to Play

1. Before your meeting, draw a 4×4 graph on a large white space (poster, white board, etc.). Label the vertical axis “Emotional (right brain).” Higher on the chart is for “sizzles” (great emotional ideas) and lower on the graph is for “fizzles” (negative emotional appeal). Mark the horizontal axis “Practical (left brain).” Further to the left is for negative practical uses while further to the right is for very positive practical uses. The third row on the graph represents emotionally neutral. The second column represents neutral practical appeal.

2. Provide your players with post-its and markers. We recommend using four different colors for the four thought topics:

  • Right-brain post-its are for purely emotional.
  • Left-brain post-its are for purely practical.
  • 2-brain post-its are for emotional and practical.
  • Other post-its are for other types of ideas.

3. Have your players write right- and left-brain ideas on the sticky notes. These can be themes (phrases) or messages (sentences). When all ideas have been written, ask the participants to stick them on the chart. Right-brain (emotional) ideas likely should be placed close to practical-neutral while left-brain ideas (logical) likely should go near emotional-neutral.

4. Collaborate to form as many 2-brain messages as you can by combining the right- and left-brain messages. Write these new messages on sticky notes and place them in appropriate (likely upper-right) squares.

Strategy

Maintain a fun, positive environment so players will feel comfortable sharing their ideas. Encourage random creativity and give players breaks to keep them from burning out. Motivate people to build from each other’s ideas to create a perfect slogan or pitch.

As you play the game, continue to modify the sticky notes to reflect improved ideas. You can also add post-its to show new concepts or major breakthroughs. Organize the notes to portray the relative ranking of the ideas. Remember to document or take a picture of your chart at the end so you can refer back to the notes.

It is important to play this game multiple times over the course of a few days so players can improve on ideas. Keep the chart up so participants can consider how to combine the right- and left- brain ideas to make the most effective pitch.

Play Online

You can play 2-Brains: Tell It & Sell It instantly online! Clicking on the image to the right will bring you to an “instant play” game at innovationgames.com. The image will be used as the “game board,” which organizes the level of emotion and practicality of players’ thoughts. You will find a yellow sticky note icon at the upper left corner of the chart. Participants drag the sticky notes onto the board and describe what they represent. The layers and regions in the game will keep track of where the notes are placed.

Players can edit the placement and description of each sticky note, which everyone can view in real time. Use the integrated chat facility and communicate with your players throughout the game to get a better understanding of each move.

Key Points

The purpose of a slogan or pitch is to catch the attention of your audience, which is easier said than done. The visual organization in 2-Brains: Tell It & Sell It perfectly reflects the balance of the right- and left- brain ideas needed to capture your listener’s interest, and the extensive collaboration involved introduces multiple perspectives and ideas. By combining emotional and factual ideas, you can form a “sizzling” pitch that radiates compelling practicality.

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