Posted: February 26th, 2013 | Added by: Jurgen De Smet | Filed under: Games for any meeting, Games for opening, Games for problem-solving, Games for update or review meetings, Gamestorming wiki | Tags: allignment, generating insights | No comments »
Object of Play
This game has been designed to gather facts and opinions from the participants on different aspects of the issue at stake. It will help gain and share insight from all points of view, since everyone will have had the chance to contribute.
Number of Players: Up to 50
Duration of Play: 15min to an hour depending on the amount of participants
How to Play
- Prepare 5 up to 10 flip-charts where you address different aspects of the topic at hand. On each flip-chart you address a certain aspect of the issue by posing a powerful question about it, these questions should be impersonal and ask for facts and opinions. Focus on “what”, “when” and “how” questions.
- Spread the flip-charts through the entire room, making sure there is enough distance in between to allow group discussions between participants without disturbing the others too much.
- Quickly introduce the topic at hand and go through the questions of each flip-chart, making sure everybody understands the questions correctly.
- Aks participants to split into pairs, or groups up to 5 people if you have a bigger group. You should have one group per flip-chart/question.
- Ask each group to answer the question by adding their ideas, facts and opinions on the flip-chart either with images, writing or post-it artifacts in a way that it is possible for others to interprete the data presented.
- Give each group 2-3min time to add their information and rotate to the next flip-chart (clock-wise or counter clock-wise)
- Repeat until each group has answered all the questions.
- Give the entire group another 5-10min to review all generated content and move to the next step: prioritization and/or deeper research into some of the ideas generated.
By limiting the time a group has to answer a question you will make them focus on the most important things. The idea is not to gather all information per participant but to gather meaningful information as a group. This gathered information will form the basis for a prioritization and/or deeper research into some of the ideas and opinions.
Posted: February 26th, 2013 | Added by: Jurgen De Smet | Filed under: Games for any meeting, Games for opening, Games for team-building and alignment, Gamestorming wiki | Tags: alignment, shared ownership, trust, working agreements | No comments »
Object of Play
This game has been designed to help set the right culture in a group of people and help build mutual trust. It will empower all participants to act upon the results of this game.
Number of Players: Up to 30
Duration of Play: +/-30min
How to Play
- You write down the words “Meaningful” and “Pleasant” in the middle of a flip-chart or whiteboard.
- You aks everybody in the group to shout out what they believe is necessary to make sure this meeting or workshop will be meaningful and pleasant.
- As participants are providing thoughts and ideas, you record the information given in a mind-map structure.
Note: Preferably by using images instead of words.
- Quickly pass by each of the ideas recorded and make sure everybody has the same understanding of the idea at hand. If necessary adjust the item to avoid misunderstanding. = Values within the group.
- Now go back to the first item addressed and ask the participants how they believe would be a good way to make sure this idea is carried out during the meeting or workshop. Record the items attached to the given value addressed. = Actions.
- End the game with pointing out that this code of conduct that the group just created needs to be upheld by everyone. Every participant has the responsibility to make sure everybody in the group respects this code. = working agreement.
- Optionally: You could ask people if they want to take ownership of one of the actions registered.
Note: Be aware that this may cause a typical human reaction from the others: “It is this persons problem to monitor, not mine anymore”.
Make sure everybody contributes to the making of the mind-map. If you believe the group is not strong or comfortable enough for this, you could substitute the shouting of ideas by letting everyone write down their ideas in silence combined with an affinity map to achieve similar results that can be recorded in the mind-map. It will take some time to create this shared code of conduct but it will help groups of people where there is little to no trust and openness to break through the initial barriers.
code of conduct
Posted: November 6th, 2012 | Added by: Dave Gray | Filed under: Games for any meeting, Games for opening, Games for team-building and alignment, Gamestorming wiki | No comments »
Object of Play
Ideal activity for flex points in a gathering (the beginning, when coming back from lunch, at the end of the day). Give everyone at a gathering an opportunity to “get there” mentally by engaging with the purpose/subject. Give everyone a significant amount of “air time” so that everyone’s voice is in the conversation (no matter how many participants, everyone 5-10 minutes). Energize participants and get oxygen to the brain by standing and moving physically).
Number of Players
Unlimited. This activity “scales” really well from a minimum of around 12 to thousands.
Duration of Play
How to Play
1. Invite everyone to leave their “stuff” and move to an open space in the room where everyone can stand and there’s room to move around.
2. Pose a juicy question that is directly related to the purpose of the gathering.
3. Ask everyone to reflect on the question silently for a full minute
4. Explain the simple rules;
– When you hear the chimes, find a partner (someone you know less well than others is more interesting). If you’re looking for a partner put your hand in the air so someone else who needs a partner can find you easily.
– Have a 5 minute conversation about the question.
– When the chimes ring again, find a new partner (remember the hand up trick) and have another conversation.
– When the chimes ring continuously, stop and find out what happens next.
5. Three ‘rounds’ of the process are usually good.
6. At this point, there are many possible variations for a next move. Two possibilities: (1) Invite everyone to sit back down and start the next part of the gathering. (2) Invite partners to hook up with one or two other pairs and sit down in a knee-to-knee circle and talk about what struck them about the conversations.
Debrief this process in addition to harvesting the content from the discussions Invite participants to reflect on what it was like to have the conversation using this process. Things they might notice include: How starting a meeting standing up builds rather than drains energy, how having several iterations of the same conversation with different partners changes understanding, and how questions open up more space for creative thinking than presentations. The goal is to introduce participants to the pattern language of these generative processes.
Source: Shared by Lisa Kimball of Group Jazz.
Posted: August 16th, 2012 | Added by: lukehohmann | Filed under: Core Games, Games for any meeting, Games for decision-making, Games for design, Games for fresh thinking and ideas, Games for opening, Games for planning, Games for problem-solving, Games for team-building and alignment, Games for update or review meetings, Games for vision and strategy meetings, Uncategorized | Tags: innovation games, luke hohmann, serious games, wellbeing north star, Wiefling | No comments »
Object of Play
When things do not go according to plan, there are two ways we can change our outlook. One is to ignore what is wrong and solely focus on the positives. Although possibly leading to a better attitude when the circumstance surpasses your low expectations, this technique still leaves you with the negative aspects that are causing your cognitive dissonance. Changing your frame of mind is only helpful if the circumstance is impossible to improve, which is not usually the case. That being said, the most beneficial way to truly change the course of our lives is to alter the situation. Wellbeing North Star, created by Kimberly Wiefling, allows you to analyze all angles of your situation in order to reach your desired end state. By comparing what you like and dislike about different aspects of your product, meeting, work day, etc., you can identify where your efforts are needed most to ensure that you achieve your goal.
Number of Players
5 – 8
Duration of Play
How to Play
1. Before your meeting, draw a star in the middle of a large poster or whiteboard. In the center of the star, write the topic you are going to focus on (ex. Project X, Conference, Daily schedule). Around the star, write different aspects of the topic you want to discuss with your team (ex. advertisements, graphics, communication, functions).
2. At the beginning of the meeting, distribute plenty of pens and sticky notes (2 different colors) to your participants.
3. For 5 – 10 minutes, have your players to write what they like about the aspects you wrote around the star. Tell them only to write their ideas on one color of sticky note.
4. Ask players to jot down what they dislike about each aspect for the next 5 – 10 minutes, only writing on the other color of sticky note.
5. When everyone is done writing their ideas, have each participant present their notes and post them under the respective aspects on the chart. Cluster all of the “likes” and “dislikes” together to make the results easier to understand.
6. When all of the notes have been posted, collaborate to identify how the ideas can enhance your project. What can be changed? Could you improve your project by simply eliminating any of the “dislikes”? Encourage participants to come up with solutions for the problems they presented.
This game can result in major changes, so make sure that everyone is clear on what alterations are going to be made to eliminate any “dislikes.” Consider assigning specific tasks to people to prevent social loafing and to ensure that the changes will indeed be made.
You can play this game with anybody related to your project. Ask customers what they like/dislike about different aspects of your product or service. Or, collaborate with your key partners to determine if your relationship is going according to plan. This activity is adaptable to your needs and can be customized for any audience.
Wellbeing North Star can also be used as a retrospective analysis activity. Rather taking time to correct inferior aspects of your topic before you reach your desired end state, play this exercise after you have finished your project to identify how it can be improved for your iteration.
You can instantly play Wellbeing North Star online with as many members as you would like! Clicking on the image above will start an “instant play” game at innovationgames.com; simply email the game link to your team to invite them to play. In the game, the image to the right will be used as the “game board.” You will see three types of icons in the upper left corner.
- Note cards: area of concern
- Happy face: what is working
- Frown face: what is not working
Simply drag the note card icons to the squares and describe the concerns they represent. Then, players can drag the faces to the chart to organize the positive and negative aspects of the concerns.
Players can edit the placement and description of each light bulb, which everyone can view in real time. Use the integrated chat facility and communicate with your players throughout the game to get a better understanding of each move. After the game, the results will be organized in a spread sheet to maximize the benefits of the game.
Opinions are valuable when it comes to determining what is and isn’t working. Rather than lowering your expectations and allowing for mediocre results, put in the energy now to enhance your present state. Play Wellbeing North Star to get back on the track that everyone agrees will lead to your goal.
Posted: July 11th, 2012 | Added by: lukehohmann | Filed under: Core Games, Games for any meeting, Games for planning, Games for update or review meetings, Games for vision and strategy meetings, Uncategorized | Tags: backlog, collaboration, facilitation, innovation games, luke hohmann, matrix, Mitch Lacey, planning, serious games, team prioritization, to-do list, visual collaboration, visual thinking | No comments »
Object of Play
Overwhelming backlog lists are paralyzing, making it seemingly impossible to take the first step in conquering accumulated assignments. Not only do these intimidating to-do lists constantly grow, but they lose efficiency as more important tasks are added without any order. How do you know the best place to start conquering this debilitating beast? How can you determine the most productive sequence for the assignments? Fortunately, the innovative Agile and Scrum expert, Mitch Lacey, has developed Mitch Lacey Team Prioritization: a revolutionary technique to manage backlogs. As described in his book The Scrum Field Guide: Practical Advice for Your First Year, this game provides a painless way to prioritize tasks, making your backlog list less daunting and more effective.
Number of Players
5 – 8
Duration of Play
How to Play
1. To begin, draw a graph on a large poster or white board.
- X-axis = “Size.” This charts the complexity of the backlog item
- Y-axis = “Priority” to designate the urgency of the task. This can be measured by anything the players agree is important, such as ROI or business value.
- Divide the graph into three vertical sections to help your team organize the assignments based on the amount of effort needed to complete them.
2. Pass out notecards and pens for players to write backlog items on and post on the chart according to their size and complexity.
3. When all participants are finished, look at the arrangement of the notecards and collaborate to rearrange them as needed. The top-left section of the chart will be at the top of your work/product backlog, as they are high priority and low-effort tasks. In contrast, the items in the top-right are high priority and large.
4. When all the notes are in their appropriate places, order them in a to-do list by starting with those in the top-left corner and moving clockwise.
Examine the note cards in the upper right region of the chart. Is there any way to divide these items into more manageable tasks? These smaller assignments may then be separated to different areas depending on their size and priority level. This will make your to-do list less daunting and more efficient.
You can instantly play Mitch Lacey Team Prioritization online with as many members as you would like! Clicking on this image will start an “instant play” game at innovationgames.com; simply email the game link to your team to invite them to play. In the game, the image to the right will be used as the “game board.” As with the in-person version, this graph measures the size and complexity of tasks. Assignments that players think of are represented by the note card icons found at the upper left corner of the chart. Players simply drag the icons to the game board and describe what they represent. Participants can then edit the placement and description of each notecard, which everyone can view in real time. Use the integrated chat facility and communicate with your players throughout the game to get a better understanding of each move. After the game, the results will be organized in a spread sheet to maximize the benefits of the game.
This game gets team members thinking differently about backlog items. Rather than making a scattered list of debilitating tasks, Mitch Lacey Team Prioritization arranges your accumulated undertakings according to the level of priority and effort needed to accomplish them, allowing for productive advancements.
Mitch Lacey describes this game in his book The Scrum Field Guide: Practical Advice For Your First Year.
Posted: July 3rd, 2012 | Added by: lukehohmann | Filed under: Games for any meeting, Games for fresh thinking and ideas, Games for planning, Games for problem-solving, Games for team-building and alignment, Games for update or review meetings, Games for vision and strategy meetings, Uncategorized | Tags: bansi nagji, geoff tuff, innovation ambition matrix, innovation games, innovation profile, instant play game, luke hohmann, serious game | 1 comment »
Object of Play
Innovation Ambition Matrix was inspired by the May 2012 Harvard Business Review article, “Managing Your Innovation Portfolio,” written by Monitor’s revolutionary co-partners: Bansi Nagji and Geoff Tuff. The productive game helps teams develop a holistic view of how to get ahead by organizing initiatives and goals based on three innovation levels: core, adjacent, and transformational. Play Innovation Ambition Matrix to clarify the ambition of a project, develop a cohesive operation rather than a scattering of competing advancements, and identify how to balance your team’s effort allocation.
Number of Players
5 – 8
Duration of Play
How to Play
1. Start by drawing a graph on a large white board or poster. Label the axes as follows:
- X-axis: “How to Win.” This is designated for the novelty of the product that you are offering to customers. Are you using existing, adding incremental, or developing new products?
- Y-axis: “Where to Play.” This measures the novelty of your customers. Will the innovation serve an existing, enter an adjacent, or create a new market?
2. Next, draw three curves within the axes as seen in the picture below to divide the chart into the three levels of innovation ambition.
- Core (closest to origin): optimize your current products for current customers (ex. make faster technology)
- Adjacent: add a new feature to your existing business (ex. create an app version of your website)
- Transformational: create breakthroughs for markets that do not currently exist
3. Pass out sticky notes and pens to your team members. Ask them to write current initiatives that they are working on and to post them in the respective area on the chart. Playing with multiple people will help identify what initiatives are being made and reveal different perspectives on how to succeed.
4. When all the initiatives and ideas are posted, discuss how to unify them so everyone is working toward the same mission. Doing so will eliminate competing developments and help everyone understand the overall goal for the innovation.
The game works best when the players are team members who have different responsibilities within the project. This will will enable the group to understand the various initiatives being made and eliminate counteractive efforts. After getting rid of competing notes, organize who on the team will be responsible for specific tasks.
While Innovation Ambition Matrix is useful to outline current efforts of the team and to clarify the ambition of a project, it can also be used for your company’s long-term goals. Identify where you want your company or team to end up and what balance of innovation levels is needed to help you get there. For instance, if you would like to maintain your company’s position in your industry, focus on core or adjacent innovations. If you need to make an impacting change to get ahead in the market, think of transformational innovations. Planning where efforts are needed will help achieve the company’s innovation ambition efficiently.
Play Innovation Ambition Matrix Online
You can instantly play Innovation Ambition Matrix online with as many members as you would like! Clicking on this image will start an “instant play” game at innovationgames.com; simply email the game link to your team to invite them to join.
In the game, the image to the right will be used as the “game board.” As with the in-person version, the chart graphs the novelty of the company’s offerings vs. the novelty of the customers. Players will see light bulb icons in the top left corner, which represent the initiatives team members are taking and the ideas they have about future accomplishments. Simply drag the light bulbs to the matrix and describe what they represent.
Players can edit the placement and description of each light bulb, which everyone can view in real time. Use the integrated chat facility and communicate with your players throughout the game to gain a better understanding of each move. The results will be organized in a spreadsheet to maximize the benefits of the game.
A company’s survival depends on its ability to innovate and advance. However, ideas to do so often become diluted by poor management strategies. This leaves your team with a chaotic scattering of competing attempts rather than a unified innovation effort. By identifying how to allocate innovation activity, teams can strike and maintain their unique balance required for sustainable growth. Innovation Ambition Matrix helps identify this core:adjacent:transformational ratio, which enhances a team’s understanding of where to put efforts and how to unify endeavors. Also, the game helps managers survey the initiatives of their team and provides a chance to discuss the overall ambition of a project.
To learn more about Bansi Nagji and Geoff Tuff, and the importance of a balanced innovation profile, click here.
Posted: March 21st, 2012 | Added by: lukehohmann | Filed under: Games for any meeting, Games for fresh thinking and ideas, Games for opening, Games for team-building and alignment | Tags: collaboration, job or joy, luke hohmann, lukehohmann, productivity | No comments »
Object of Play:
This game helps you discover what you and your colleagues like best and least about your jobs. When doing something you love, it is easy to get lost in the activity for its own sake, which stimulates creativity and commitment to the task at hand. This can be applied to your work to make it more enjoyable and productive. With Job or Joy, participants share their favorite hobbies, tedious chores, and what they like or dislike about work. This enhances your understanding of your colleagues while uncovering ways to make work more fun.
Number of Players:
5 – 8
Duration of Play:
How to Play:
1. Before your meeting, draw a graph with four quadrants. Write “not-work” on the left of the x-axis and “work” on the right. Then write “play” above the y-axis and “not-play” below it.
This gives each quadrant a specific meaning
- Quadrant 1: Joy – work activities that people enjoy (ex. conferences)
- Quadrant 2: Hobbies – activities outside of work that people enjoy (ex. reading, biking, cooking)
- Quadrant 3: Chores – activities outside of work that people don’t enjoy (ex. cleaning)
- Quadrant 4: Job – work activities that people don’t enjoy (ex. mundane office meetings)
Job and Joy (work) = external to the individual; liking of the activity depends on the situation or attributes of it
Hobbies and Chores (leisure) = internal to the individual; self-motivated activities outside of the workplace
2. Pass out sticky notes and pens to your team members. Ask them to write activities they do that apply to each of the quadrants.
3. After about 5 minutes, have your participants place their sticky notes where they feel the they belong on the chart. For instance, if someone likes cooking, they would put that in the “Hobbies” quadrant. If they don’t like cooking, they would place it in the “Chores” section. Things that people like to do at work go under “Joy” and work activities people don’t like go under “Job.”
4. Ask each person to explain the activities they wrote and why they placed it where they did. Use this discussion time to learn about each other and collaborate on how to make work more enjoyable for everyone.
The writing and discussion time should begin with activities people love to do outside of work and move to more work-oriented activities. This will help everyone think of ways to make their jobs more enjoyable while creating a fun environment.
Online Job or Joy
Start playing Job or Joy immediately online! Clicking on this image will take you to an “instant play” game at innovationgames.com, where you can invite participants to play. Here, there will be two icons:
- Happy face: what you enjoy to do
- Frown face: what you don’t enjoy to do
Simply drag these to the chart and collaborate about the moves in real time. When finished, your results are organized onto a spread sheet so you can get the most out of your game.
When people enjoy what they are doing and become engaged through self-motivation, they can push themselves to form innovative ideas and breakthroughs. Their participation is catalyzed by the activity they are involved in and they channel their personal commitment toward achieving the goal. Discover what your colleagues like/dislike to do in order to better understand who they are and how you can all maximize your joy — both during and outside of work.
Posted: December 22nd, 2011 | Added by: ctoddlombardo | Filed under: Games for any meeting, Gamestorming experiences | Tags: workshops | No comments »
NOTE: We had to postpone the January workshop to March. We hope you can still join!
Gamestorming co-author James Macanufo will be delivering a one-day workshop in Boston as part of the WorkBar Workshop series. It is going to be ‘wikkid awesome’ as they say here.
“Work Better” Part One: GAMESTORMING
MARCH 2, 2012 | 10AM – 4PM
Picture taken by Dave Gray http://www.davegrayinfo.com/
Registration details here: http://workbarworkshopsgamestorming.eventbrite.com/
In addition, there will be a happy hour the evening beforehand starting at 7pm. Sign up here: http://gamestorminghappyhour.eventbrite.com You do not need to be a registered workshop participant to attend the happy hour.
Posted: November 10th, 2011 | Added by: Dave Gray | Filed under: Games for any meeting | No comments »
Today we are very excited to announce the release of the new Gamestorming Card Deck app for iPhone.
The Gamestorming Card Deck is drawn from the GoGamestorm.com blog, the companion website to ‘Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers’ by Dave Gray, Sunni Brown, and Dave Macanufo. The cards are frequently updated and will help you learn the fundamentals of visual language, how to illuminate complexities by mapping the big picture and how to use improvisation and games to innovate and solve real problems and help you feel more confident about using visualization in meetings.
The cards in this deck show you not only how to play — with images and instructions on both sides of the cards — but how to organize the games into favorites and ‘agendas’ for your meeting in the form of stacks. The stacks can be played by swiping through each of the cards as you proceed through your meeting or brainstorming session.
Here’s how it works:
After you’ve downloaded the app, click on the app icon to open the app.
You’ll see a deck of cards that you can scroll through, just like you can scroll through apps. Each card represents a game from the Games Wiki. (The app syncs with the wiki, so whenever we add new games to the wiki you can add them to your app by going to the settings menu and clicking “refresh.”). Tap a card to open that card.
You’ll see the large version of the card. If you tap the little dog-ear to the lower right the card will flip over and you can read the instructions for that game on the back of the card.
The instructions are exactly what you would see in the book or on the Games Wiki. You can scroll down to read the whole card.
There’s also a stacks menu, where you can create a stack by adding cards.
Once you have a stack, you can click “edit” to rearrange the games in the stack. Create as many stacks as you want. For example you might create one stack for a brainstorming meeting, one for a company retreat, and another for your weekly status meeting. When it’s time for the meeting just open the stack and you can quickly flip through the games in that stack.
Let the games begin!
Get the app now.
Posted: September 30th, 2011 | Added by: lukehohmann | Filed under: Games for any meeting, Games for opening, Games for planning, Games for vision and strategy meetings, Gamestorming wiki | Tags: Circles of Influence, collaboration, Deb Colden, innovation games, luke hohmann, network, serious games | No comments »
Object of Play
The first step of achieving your business goal is always the most difficult. Where do you start? Who can you talk to? Is there anybody that will support you in your risky journey? Fortunately, Deb Colden’s Circles of Influence can help you reach your action potential by identifying connections that will lead you to success. Take advantage of this game to expand your network and turn your thoughts into plans.
Number of Players
5 – 8
Duration of Play
How to Play
1. At the top of a large poster or white board, define your goal. This could be anything from finishing a task by the end of the day to increasing your sales before the end of the year. Write what you want to accomplish in one sentence to keep it concise.
2. Draw two large circles next to each other, putting a check mark in the center of the left one and a smiley face in the middle of the right one. Label the circles as followed:
- Left circle: “Circle of the Task”
- Right Circle: “Board of Directors”
3. Distribute pens and plenty of sticky notes to each person.
4. Focus on “Circle of the Task.” This is designated for people who could help you reach your goal or provide contacts of people in their network who could assist you. Ask participants to write names of people belonging to the category on their sticky notes and to post them on the edge of the left circle. Avoid generalizations, such as “somebody from Company X,” or “a professor.” By using specific names, you can transform vague ideas into tangible actions and identify who will help you excel toward your goal. Also, it will get you thinking about specific questions to ask them so you can get exactly what you need in an efficient manner.
5. As a team, reflect on and note how connecting with each person could be advantageous. Who benefits from the relationship? Who knows other potentially helpful people? Why is the interaction important? Focus on ways you can provide a win-win (give something, get something) experience to the people on your task circle.
6. Move on to the “Board of Directors.” This circle is for people who will help you no matter what, and who you can rely on to provide encouragement and advice. These personal acquaintances are perfect to speak with when you don’t know where to start or want to practice forming focused questions. As before, ask players to write names on their sticky notes and to post them on the edge of the circle.
7. Collaborate to uncover ways to use the support and advice of your “Board of Directors.”
8. Work together to identify who to speak with first from your “Circle of the Task.” Who is the easiest person to talk to with the best return? If going straight to your “Circle of the Task” is too intimidating, then select someone from you “Board of Directors” who can calm you down and provide advice. These people want you to succeed, and can help you identify where to start. Also, look for two-fers: people who belong to both circles. These are valuable connections, as they can assist you with the task and provide support.
9. After speaking with people on your “Circle of the Task,” make sure to ask, “Is there anyone else I should talk to?” This will encourage them to share their networks to help expand yours. When you return to the chart, attach a circle to the person’s sticky note, representing their connections. This will organize your potential contacts so you can see your expanded sphere of support.
Play Circles of Influence Online
You can instantly play Circles of Influence online with as many members as you would like! Clicking on this image will start an “instant play” game at innovationgames.com; simply email the game link to your staff to invite them to play. In the game, the image to the right will be used as the “game board.” As with the in-person version, the two circles organize your “Circle of the Task,” and “Board of Directors.” You will see two icons in the top left corner, which represent people in your network:
- Green person – in your “Circle of the Task”
- Blue person – in your “Board of Directors”
- Blue stars – goals
To add the icons to the game board, simply drag them to their respective sections and describe what they represent. Players online are able to decide on multiple goals, symbolized by blue stars. As facilitator, engage your participants to discover which of the goals are most important.
Everyone can edit the placement and description of each icon, which can be seen in real time. Collaborate through the chat facilitator to build from each other’s ideas. When finished, the results will be organized in a spreadsheet for you to carefully analyze in order to get the most out of the game.
Write names of people even if you do not personally know them or if you believe they will be difficult to schedule a time to talk with. Doing so will get you thinking about that person’s network, which can be just as valuable.
This game involves visual organization and extensive collaboration to identify people who will help you move toward your goal. By writing out specific names, you can turn potential connections into beneficial relationships and form a more focused approach on how to achieve your objective. Get the job done by expanding your network while utilizing the support of those who know you best.