Gamestorming cheat sheet by Brynn Evans

Posted: January 14th, 2014 | Added by: | Filed under: Facilitator resources | No comments »

Gamestorming cheat sheet

Check out this Gamestorming cheat sheet by master Gamestormer Brynn Evans.

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Gamestorming design kit

Posted: January 14th, 2014 | Added by: | Filed under: Facilitator resources | 1 comment »

Gamestorming design kit

Check out this excellent Gamestorming design kit created by expert Gamestormer Brynn Evans.

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French Gamestorming user group

Posted: October 8th, 2013 | Added by: | Filed under: Local and regional Gamestorming groups | 2 comments »

Congratulations are due on the launch of a new Gamestorming User Group in France! If you’re nearby, check it out!

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Impromptu Speed Networking

Posted: November 6th, 2012 | Added by: | Filed under: Games for any meeting, Games for opening, Games for team-building and alignment, Gamestorming wiki | No comments »

Gamestorming

Object of Play

Ideal activity for flex points in a gathering (the beginning, when coming back from lunch, at the end of the day). Give everyone at a gathering an opportunity to “get there” mentally by engaging with the purpose/subject. Give everyone a significant amount of “air time” so that everyone’s voice is in the conversation (no matter how many participants, everyone 5-10 minutes). Energize participants and get oxygen to the brain by standing and moving physically).

Number of Players

Unlimited. This activity “scales” really well from a minimum of around 12 to thousands.

Duration of Play

20 minutes

How to Play

1. Invite everyone to leave their “stuff” and move to an open space in the room where everyone can stand and there’s room to move around.

2. Pose a juicy question that is directly related to the purpose of the gathering.

3. Ask everyone to reflect on the question silently for a full minute

4. Explain the simple rules;

- When you hear the chimes, find a partner (someone you know less well than others is more interesting). If you’re looking for a partner put your hand in the air so someone else who needs a partner can find you easily.

- Have a 5 minute conversation about the question.

- When the chimes ring again, find a new partner (remember the hand up trick) and have another conversation.

- When the chimes ring continuously, stop and find out what happens next.

5. Three ‘rounds’ of the process are usually good.

6. At this point, there are many possible variations for a next move. Two possibilities: (1) Invite everyone to sit back down and start the next part of the gathering. (2) Invite partners to hook up with one or two other pairs and sit down in a knee-to-knee circle and talk about what struck them about the conversations.

Strategy

Debrief this process in addition to harvesting the content from the discussions Invite participants to reflect on what it was like to have the conversation using this process. Things they might notice include: How starting a meeting standing up builds rather than drains energy, how having several iterations of the same conversation with different partners changes understanding, and how questions open up more space for creative thinking than presentations. The goal is to introduce participants to the pattern language of these generative processes.

Source: Shared by Lisa Kimball of Group Jazz.

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Creating an Empathy Map in Google Docs

Posted: April 29th, 2012 | Added by: | Filed under: Various | No comments »

A very nice post by David Bland over at scrumology shows you, step by step, how to make an Empathy Map in Google docs. What a great idea. Check out the post or Brand’s Google doc example.

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Gamestorming for service design

Posted: February 22nd, 2012 | Added by: | Filed under: Facilitator resources, Games for design | 2 comments »

As part of the kickoff for the Global Service Jam, I was asked to offer some tips on how service designers could use gamestorming. So I put together a few thoughts in this short video.

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Gamestorming review by agile coach Renee Troughton

Posted: February 12th, 2012 | Added by: | Filed under: Various | No comments »

Short, thoughtful review of Gamestorming by agile coach Renee Troughton.

“a great composition of a number of games and techniques out there to reach collaborative and innovative outcomes; well worthy of a read for all Agile coaches… It wasn’t that every page for me was a gem, in fact there were probably only a handful of things that I felt I didn’t already know that I could take away and apply on a situational basis. But a handful of things – is a handful more than I had and for me that is still saying something.”

Read the review.

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Boston alert! A practitioner’s guide to gamestorming with James Macanufo

Posted: February 12th, 2012 | Added by: | Filed under: Facilitator resources, Various | 1 comment »

If you live in or near Boston, you’ll have a great (and rare) chance to learn about gamestorming from a true master and co-author of the book. James Macanufo will be speaking March 1st at an Agile New England event.

Creating a culture of creativity and innovation can be a daunting challenge. How can you make it happen with your team and your customers? One tool to add to your kit: Gamestorming. Join Agile New England and author James Macanufo in learning Gamestorming concepts and visual thinking techniques that lead to better understanding, ideas, and experiences. See how these ideas are being applied in the real world to build stronger teams and more meaningful results… and have some fun trying them out! It doesn’t matter who you are – business strategist, designer, agile practitioner – everyone is welcome and will benefit.

This is an awesome opportunity, not to be missed.

Click here to read more and register.

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Gamestorming summary

Posted: January 31st, 2012 | Added by: | Filed under: Various | 1 comment »

Nice summary of Gamestorming by Chris Taylor of Actionable Books. Excerpt:

Considering the actual “instruction” part of Gamestorming is only 52 pages, I took a crazy amount of notes as I read through it. Perhaps this speaks to the uniqueness of this book. Perhaps it’s a reflection of how many ideas it sparked for my own life and business. Regardless, I can comfortably say that it’s been a while since I so enjoyed reading a business book.

Actionable books distills business books down into core lessons for quick action.

Read the summary.

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VizThink Dallas, in the house!

Posted: January 20th, 2012 | Added by: | Filed under: Gamestorming experiences | 1 comment »

Mark Kraemer posted these slides from VizThink Dallas. For more information on the games referenced in this slide deck check out Elevator Pitch and Speed Boat in the Gamestorming Wiki.

This slide deck is a great inspiration and also gives you a good sense of what can be accomplished in a couple of hours.

Don’t miss slide 11!

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