Posted: April 22nd, 2014 | Added by: Dave Gray | Filed under: Uncategorized | 2 comments »
Gamestorming Card Deck iPhone app
The Gamestorming Card Deck is drawn from the GoGamestorm.com blog, the companion website to ‘Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers’ by Dave Gray, Sunni Brown, and Dave Macanufo. The cards are frequently updated and will help you learn the fundamentals of visual language, how to illuminate complexities by mapping the big picture and how to use improvisation and games to innovate and solve real problems and help you feel more confident about using visualization in meetings.
The cards in this deck show you not only how to play — with images and instructions on both sides of the cards — but how to organize the games into favorites and ‘agendas’ for your meeting in the form of stacks. The stacks can be played by swiping through each of the cards as you proceed through your meeting or brainstorming session.
Here’s how it works:
After you’ve downloaded the app, click on the app icon to open the app.
You’ll see a deck of cards that you can scroll through, just like you can scroll through apps. Each card represents a game from the Games Wiki. (The app syncs with the wiki, so whenever we add new games to the wiki you can add them to your app by going to the settings menu and clicking “refresh.”). Tap a card to open that card.
You’ll see the large version of the card. If you tap the little dog-ear to the lower right the card will flip over and you can read the instructions for that game on the back of the card.
The instructions are exactly what you would see in the book or on the Games Wiki. You can scroll down to read the whole card.
There’s also a stacks menu, where you can create a stack by adding cards.
Once you have a stack, you can click “edit” to rearrange the games in the stack. Create as many stacks as you want. For example you might create one stack for a brainstorming meeting, one for a company retreat, and another for your weekly status meeting. When it’s time for the meeting just open the stack and you can quickly flip through the games in that stack.
Let the games begin!
Get the app now.
Posted: January 14th, 2014 | Added by: Dave Gray | Filed under: Facilitator resources | No comments »
Check out this Gamestorming cheat sheet by master Gamestormer Brynn Evans.
Posted: January 14th, 2014 | Added by: Dave Gray | Filed under: Facilitator resources | 1 comment »
Check out this excellent Gamestorming design kit created by expert Gamestormer Brynn Evans.
Posted: October 8th, 2013 | Added by: Dave Gray | Filed under: Local and regional Gamestorming groups | 2 comments »
Congratulations are due on the launch of a new Gamestorming User Group in France! If you’re nearby, check it out!
Posted: November 6th, 2012 | Added by: Dave Gray | Filed under: Games for any meeting, Games for opening, Games for team-building and alignment, Gamestorming wiki | No comments »
Object of Play
Ideal activity for flex points in a gathering (the beginning, when coming back from lunch, at the end of the day). Give everyone at a gathering an opportunity to “get there” mentally by engaging with the purpose/subject. Give everyone a significant amount of “air time” so that everyone’s voice is in the conversation (no matter how many participants, everyone 5-10 minutes). Energize participants and get oxygen to the brain by standing and moving physically).
Number of Players
Unlimited. This activity “scales” really well from a minimum of around 12 to thousands.
Duration of Play
How to Play
1. Invite everyone to leave their “stuff” and move to an open space in the room where everyone can stand and there’s room to move around.
2. Pose a juicy question that is directly related to the purpose of the gathering.
3. Ask everyone to reflect on the question silently for a full minute
4. Explain the simple rules;
– When you hear the chimes, find a partner (someone you know less well than others is more interesting). If you’re looking for a partner put your hand in the air so someone else who needs a partner can find you easily.
– Have a 5 minute conversation about the question.
– When the chimes ring again, find a new partner (remember the hand up trick) and have another conversation.
– When the chimes ring continuously, stop and find out what happens next.
5. Three ‘rounds’ of the process are usually good.
6. At this point, there are many possible variations for a next move. Two possibilities: (1) Invite everyone to sit back down and start the next part of the gathering. (2) Invite partners to hook up with one or two other pairs and sit down in a knee-to-knee circle and talk about what struck them about the conversations.
Debrief this process in addition to harvesting the content from the discussions Invite participants to reflect on what it was like to have the conversation using this process. Things they might notice include: How starting a meeting standing up builds rather than drains energy, how having several iterations of the same conversation with different partners changes understanding, and how questions open up more space for creative thinking than presentations. The goal is to introduce participants to the pattern language of these generative processes.
Source: Shared by Lisa Kimball of Group Jazz.
Posted: April 29th, 2012 | Added by: Dave Gray | Filed under: Various | No comments »
A very nice post by David Bland over at scrumology shows you, step by step, how to make an Empathy Map in Google docs. What a great idea. Check out the post or Brand’s Google doc example.
Posted: February 22nd, 2012 | Added by: Dave Gray | Filed under: Facilitator resources, Games for design | 2 comments »
As part of the kickoff for the Global Service Jam, I was asked to offer some tips on how service designers could use gamestorming. So I put together a few thoughts in this short video.
Posted: February 12th, 2012 | Added by: Dave Gray | Filed under: Various | No comments »
Short, thoughtful review of Gamestorming by agile coach Renee Troughton.
“a great composition of a number of games and techniques out there to reach collaborative and innovative outcomes; well worthy of a read for all Agile coaches… It wasn’t that every page for me was a gem, in fact there were probably only a handful of things that I felt I didn’t already know that I could take away and apply on a situational basis. But a handful of things – is a handful more than I had and for me that is still saying something.”
Read the review.
Posted: February 12th, 2012 | Added by: Dave Gray | Filed under: Facilitator resources, Various | 1 comment »
If you live in or near Boston, you’ll have a great (and rare) chance to learn about gamestorming from a true master and co-author of the book. James Macanufo will be speaking March 1st at an Agile New England event.
Creating a culture of creativity and innovation can be a daunting challenge. How can you make it happen with your team and your customers? One tool to add to your kit: Gamestorming. Join Agile New England and author James Macanufo in learning Gamestorming concepts and visual thinking techniques that lead to better understanding, ideas, and experiences. See how these ideas are being applied in the real world to build stronger teams and more meaningful results… and have some fun trying them out! It doesn’t matter who you are – business strategist, designer, agile practitioner – everyone is welcome and will benefit.
This is an awesome opportunity, not to be missed.
Click here to read more and register.
Posted: January 31st, 2012 | Added by: Dave Gray | Filed under: Various | 1 comment »
Nice summary of Gamestorming by Chris Taylor of Actionable Books. Excerpt:
Considering the actual “instruction” part of Gamestorming is only 52 pages, I took a crazy amount of notes as I read through it. Perhaps this speaks to the uniqueness of this book. Perhaps it’s a reflection of how many ideas it sparked for my own life and business. Regardless, I can comfortably say that it’s been a while since I so enjoyed reading a business book.
Actionable books distills business books down into core lessons for quick action.
Read the summary.